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NPC's (Non-playable-character's) are any game characters controlled by the computer through artificial intelligence. An NPC's behaviour is usually scripted and automatic, triggered by certain actions, or dialogue with the player.
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NPCs (Non-playable-characters) are any game characters controlled by the computer through artificial intelligence. An NPCs behaviour is usually scripted and automatic, triggered by certain actions, or dialogue with the player.
   
 
==Role of NPC's==
 
==Role of NPC's==
   
*NPC's serve as vendors, for example by selling items.
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*NPCs serve as vendors, for example by selling items.
*NPC's give out quests to the player.
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*NPCs give out quests to the player.
*NPC's provide information about the game world and lore.
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*NPCs provide information about the game world and lore.
*NPC's are usually looped and when scripted do the same things every now and then.
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*NPCs are usually looped and when scripted do the same things every now and then.
*NPC's are usually friendly towards the players, although may be not if there are quests that tell us to attack a certain NPC which has a fight back script.
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*NPCs are usually friendly towards the players, although they may be not if there are quests that tell players to attack a certain NPC which has a fight back script.

Revision as of 18:48, 8 February 2014

NPCs (Non-playable-characters) are any game characters controlled by the computer through artificial intelligence. An NPCs behaviour is usually scripted and automatic, triggered by certain actions, or dialogue with the player.

Role of NPC's

  • NPCs serve as vendors, for example by selling items.
  • NPCs give out quests to the player.
  • NPCs provide information about the game world and lore.
  • NPCs are usually looped and when scripted do the same things every now and then.
  • NPCs are usually friendly towards the players, although they may be not if there are quests that tell players to attack a certain NPC which has a fight back script.